![]() ![]() Level four - Peasant Focus - more accuracy Level three - Torment's Reach - what you will spend most wounds on ![]() Level two - Lightning Strikes - extra lash damage Level one - Swift Strikes - lasts for ten seconds, more helpful than a single torment's Res - 10 - thought of dropping for intellect but scared of the concentration loss and I hate taking potions ![]() Int - 10 - easily buffed by an item and food to 14+ Hitting is not a problem and you do not need crits. Per - 10 - changed from original, added more Might and Con. A large endurance and health pool is what drives the whole durability aspect of the buildĭex - 10 - Any buffs you can get are great as you won't be getting to zero recovery This makes Might a larger influence, percentage wise.Ĭon - 17 - Everything else goes here. Might - 21 - Since the Juggernaut uses fists there are not many damage adds such as what weapons get. I distilled the Juggernaut down to its essence and built for 3.0. What is the Juggernaut at its essence? - Damage and durability. ![]()
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